Gallant Ho Experiential Learning Fund 2022/23 (First Round)

Message from Gallant Ho Experiential Learning Centre

Dear colleagues,

The Gallant Ho Experiential Learning Centre is inviting applications for the Gallant Ho Experiential Learning Fund 2022/23 (First Round). The funding supports Faculties to introduce, expand or enhance experiential learning in their undergraduate curricula. The projects may or may not be credit-bearing and may or may not constitute part of the formal undergraduate curriculum.

The application period is from April 1 to May 3, 2022. More details can be obtained from http://ghelc.hku.hk/experiential-learning-fund/.

Regards,
Gallant Ho Experiential Learning Centre

Incorporating fantasy context provides students a joyful learning experience – Taking Pixton as an example


Message from Technology-Enriched Learning Initiative
 

Date: 17 May 2022 (Tuesday)
Time: 1:00pm – 2:00pm
Venue: Virtual Venue – via Zoom
Speakers: Ms Lynn Lin, Ms Shurui Bai

Registration

As the generation of digital natives, our students are accustomed to immersing themselves in virtual environments for entertaining and socializing every day. Education should also make a quick response in constructing a fantasy learning context where students could perform multiple learning tasks beyond the reality restriction. In an educational setting, fantasy has often been used in the form of narrative-based scenarios to engage learners and immerse them in virtual activities.

In this session, we will present three cases of using fantasy context in different learning activities to enhance students’ learning performance, course engagement, and provide a joyful learning experience. One educational technology software Pixton will be applied to set up the fantasy context. With easy-to-build illustrated comics, storyboards, and custom characters, the three cases utilized different functions to build fantasy context from course assessment, in-class collaborative learning, to overall gamification. This session will also introduce practical guidelines and pedagogical implications to inform better use of the fantasy context and the software itself.