Message from Technology-Enriched Learning Initiative
Time: 1:00pm – 2:00pm
Venue: Virtual Venue – via Zoom
Speakers: Ms Lynn Lin, Ms Shurui Bai
As the generation of digital natives, our students are accustomed to immersing themselves in virtual environments for entertaining and socializing every day. Education should also make a quick response in constructing a fantasy learning context where students could perform multiple learning tasks beyond the reality restriction. In an educational setting, fantasy has often been used in the form of narrative-based scenarios to engage learners and immerse them in virtual activities.
In this session, we will present three cases of using fantasy context in different learning activities to enhance students’ learning performance, course engagement, and provide a joyful learning experience. One educational technology software Pixton will be applied to set up the fantasy context. With easy-to-build illustrated comics, storyboards, and custom characters, the three cases utilized different functions to build fantasy context from course assessment, in-class collaborative learning, to overall gamification. This session will also introduce practical guidelines and pedagogical implications to inform better use of the fantasy context and the software itself.