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GE x TELI: School’s A Drag – Internet VS Schools October 3, 2015 Posted in: GE, TELI

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Have you thought about learning a new skill like programming or brushing up your creative skillset in filmmaking? Are you naturally curious about why and how everything works?

Together with the General Education Unit, the Technology-Enriched Learning Initiative team will organize a two-day event on October 5 and October 6 to discuss the power of the Internet in making education open and accessible to all. Massive Open Online Courses (MOOCs) are a growing trend worldwide with educational content made openly available to virtually anyone who has access to the Internet. Active practitioners in the field of e-learning will discuss what massive open online courses (MOOCs) are and what they can do for you. A film screening of the award-winning documentary, Ivory Tower, will get you to question the value of higher education and open your eyes to alternative paths of learning. Facilitators will also share their experience with MOOCs and offer insight into its potential to reach new heights in student learning.

Learn more: http://gened.hku.hk/programme/detail?id=279

Dates: 5 Oct 2015 (Mon), 6 Oct 2015 (Tue)
Time: 6:30PM – 8:30PM
Venue: CYPP3, Chong Yuet Ming Building

Registration
For HKU students and staff: https://hkuems1.hku.hk/hkuems/ec_regform.aspx?ueid=39307
For public: https://hkuems1.hku.hk/hkuems/ec_regform.aspx?guest=Y&ueid=39308

KEEPing up with learning through gamification September 29, 2015 Posted in: gamification, KEEP, TELI

The brains and builders behind the Knowledge and Education Exchange Platform (KEEP) visited HKU to demonstrate this one-stop e-learning aggregator on September 21, 2015.

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Professor Irwin King, one of the Principal Investigators of KEEP, and also his team from CUHK, demonstrated on how learners can easily fish out relevant education content in a sea of learning materials around the globe. On the other hand, the platform is a hub where teachers are encouraged to share ideas on pedagogical innovation. In the near future, the KEEP team will be focusing their work around learning analytics, gamification, social learning and mobile learning. “We really believe that active learning and more engaged learning is the way for the future, and we want to encourage that,” said Professor King.

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Professor Ricky Kwok, Associate Vice-President (Teaching and Learning) at HKU, also made use of the occasion to share HKU’s initiatives in gamification with examples of making the Rubik’s Cube a pedagogical tool in a course on everyday computing, and also designing a game for the MOOC on Epidemics (which is currently on offer). “It’s all about how to engage and incentivize participants to take desirable actions […] we want to make learning happen, that’s why we want to try the gamification idea,” said Professor Kwok.

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The two parts of sharing triggered intensive discussions on the floor. The audience was curious to learn the tricks to engage course learners from the beginning to end and to further investigate in how gamification can be meaningfully incorporated in different disciplines.

Searching the boundaries of educational possibilities September 28, 2015 Posted in: Cardboard, Google, Google for Education, Google Views

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Over the weekend of 19-20 September 2015, the Technology-Enriched Learning Initiative (TELI) team participated in the EdTech Team Hong Kong Summit, which provided them exceptional insights by the amazing variety of how Google utilized and maximized their apps and projects for teaching and learning.

Google Views- Bringing you to Grand Canyon and More

jimsil-2Mr. Jim Sill, Director of Global Development for EdTechTeam, went on a tour to the Halls of Mirrors in the Palace of Versailles in Versailles with participants.

One of the most inspiring sessions to the team was delivered by Mr. Jim Sill, Director of Global Development for EdTechTeam, on Google Views featuring 360° panoramic photo-taking – a project in which participants go on expeditions and record views for the Google Maps application. There are often places, such as heritage sites, inaccessible by vehicles and made filming of streets by the Google van impossible. Google is therefore recruiting volunteers to carry professional ‘Trekker’ into the bits and pieces of places on Earth. The views collected from places like the Arctic and the Grand Canyon have put all of us in awe, and have also become valuable assets for especially Geography, Architecture and Science students all around the globe to have a glimpse of what the world is like.

canyon2-carouselVolunteers carry the ‘Trekker’ that consists of 15 cameras
(Source: http://www.google.com/maps/about/images/treks/canyon2-carousel.jpg)

At the same session, teammates also learnt about Cardboard, Google’s virtual reality viewer. It allows teachers to take their students on expeditions to almost anywhere they can imagine. Combining the power of panoramic photography and Cardboard, it looks that that field trips, experiential learning and lab simulations will soon take on a whole new meaning. So what’s your idea about making good use of these new technologies?

The best of both worlds? Integrating a MOOC into on-campus teaching September 23, 2015 Posted in: Blog, EPSU, MOOC, TELI

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Organized by Technology-Enriched Learning Initiative

Speaker: Dr. Masato Kajimoto, Journalism and Media Studies Centre
Date : 8 October, 2015 (Thursday)
Time : 12:45pm – 2:00pm
Venue : Room 321, 3/F, Run Run Shaw Building

Abstract:

Assistant Professor Dr. Masato Kajimoto from Journalism and Media Studies Centre taught the third iteration of HKU’s online course on edX titled HKU04x Making Sense of News from May to June 2015. The six-week course has attracted more than 7,500 registrations from 147 different countries. It has largely been seen as a successful implementation of journalism-focused media literacy course for the general public and he has been invited to give talks and workshops by different universities that focus on news literacy education.

In this talk, Dr. Kajimoto shares the findings of his investigation into the behavioral data mined through the MOOC in order to illustrate what educators could learn from the learning analytics in terms of curriculum development, instructional design strategies and other pedagogical planning. He then discusses how he has integrated the MOOC into his on-campus teaching.

In order to explore the effective ways to “blend” the two modes of learning experience for the students (namely, face-to-face interactions and self-paced online tuition), he has “flipped” a half of his lectures in the elective course, JMSC1001 Principles of Journalism and the News Media, this semester, which enrolled 127 students from different faculties. He demonstrates how the content has been migrated from edX platform to Moodle while showcasing some of the benefits and challenges he has observed thus far in his experiment.


Please send enquiries to Miss Bonnie Yu at yka0201@hku.hk.

Introducing the KEEP Platform & A Sharing on HKU’s Gamification Projects August 29, 2015 Posted in: Blog, EPSU, gamification, KEEP, TELI

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Organized by Technology-Enriched Learning Initiative

Speakers:

  • Professor Irwin King, Principal Investigator of KEEP,
    Associate Dean (Education), Faculty of Engineering, CUHK
  • Professor Ricky Kwok, Associate Vice-President (Teaching and Learning), HKU

Date : 21st September, 2015 (Monday)
Time : 12:30pm – 2:00pm
Venue : Room 223, 2/F, Knowles Building

Abstract:

Logo_KEEP_horizontal_color_700x215_rgbKEEP, the Knowledge and Education Exchange Platform, is an initiative developed by The Chinese University of Hong Kong in collaboration with all UGC-funded institutions in Hong Kong. KEEP serves as an e-learning aggregator, providing a single gateway to online learning and diverse education content around the globe. In this seminar, Professor Irwin King, Principal Investigator of KEEP, is going to walk participants through the platform, introduce its major features, and share on how KEEP showcases innovative technologies in education.

The second part of the seminar will focus on the latest development in one aspect of pedagogical innovation at HKU – gamification. From the blending of animation into our Chinese Philosophy MOOC to the development of serious games in our upcoming e-learning modules, the Technology-Enriched Learning Initiative (TELI) team at HKU has been trying to bring a new dimension of immersive learning experiences for our students. At his presentation, Professor Ricky Kwok, together with our tech and multimedia teams will discuss best practices in gamification, and present their work in this area to-date. They will share the challenges encountered in balancing entertainment and education, driving competition in game-based learning to inspire achievement of learning outcomes, and creating a gaming space that might draw learners closer together.

About the Speakers:

Professor Irwin King is the Associate Dean (Education) of the Engineering Faculty and Professor in the Department of Computer Science and Engineering, CUHK. He is also the Director of Rich Media and Big Data Key Laboratory at the Shenzhen Research Institute. His research interests include machine learning, social computing, Big Data, data mining, and multimedia information processing. Recently, Professor King has been an evangelist in the use of education technologies in eLearning for the betterment of teaching and learning.

Professor Ricky Kwok is Associate Vice-President (Teaching and Learning) at HKU, assisting the Vice-President and Pro-Vice-Chancellor (Teaching and Learning) in various endeavors related to e-learning (e.g., MOOCs). He leads the Technology-Enriched Learning Initiative (TELI) team which consists of e-learning technologists, researchers in learning analytics, specialists in systems development, and multimedia talents.


Please send enquiries to Miss Cherry Lai
Email: cherry.lai@hku.hk.