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A leap forward in Inter-professional Team-based Learning April 5, 2017 Posted in: e-learning, HKU, Inter-professional Team-based learning, IPTBL, TELI

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Inter-professional team-based learning (IPTBL) is an innovative teaching approach which aims at promoting peer-to-peer learning and collaborations across disciplines. In 2016, the Li Ka Shing Faculty of Medicine piloted IPTBL with nearly 600 medical, health and social care students from HKU and the Hong Kong Polytechnic University. This year, the organizing team scaled it up to serve more than 1,000 students from the following programmes: Chinese medicine, medicine, nursing, pharmacy, and social work from HKU; and medical laboratory science, nursing, occupational therapy, physiotherapy, radiography, and social work from PolyU.

The details of implementation are as follows:

Topic of Instructional Unit Date No. of participants
Anticoagulation Therapy January 21, 2017 247
Depression February 11, 2017 310
Fracture February 18, 2017 437
Multiple drugs February 25, 2017 347
Developmental delay March 18, 2017 192
Cancer March 25, 2017 501

What’s new this year?

(1) Venue: To facilitate group discussion and communication between teachers and students, IPTBL was conducted this year in Lecture Hall II at the Centennial Campus, a flat area with mobile chairs and strong WiFi connectivity.

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Before: IPTBL was conducted in a lecture theatre setting in the 2016 pilot round. Students in groups tended to face the stage most of the time.

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After: Groups were arranged in circles this year. This picture features 71 small groups of five to seven students seated in the spacious Lecture Hall II. The IPTBL team would like to thank colleagues from the Examinations Office, Estates Office and Learning Environment Services of ITS who made all the six sessions possible.

(2) Team progress chart: How to pace the 4-hour face-to-face IPTBL session is a big challenge. While the moderators and content experts had to be very conscious of the time, students also played an important role in moving the session forward. The newly added team progress chart displayed on one of the four screens in front of the hall, indicating whether a particular group had finished the assigned task – just like what a leaderboard does in online games. This provided motivation to students to complete their work in a timely manner, and also gave teachers some idea on which groups to interview in the interactive feedback session.

(3) Peer evaluation: Team-based learning creates many opportunities for students to learn with, from and about each other through intensive interaction and collaboration. During each session, they got to know each other’s expertise and communication style. Peer evaluation is a mechanism for them to provide honest feedback to their peer teammates in terms of four competencies: values/ ethics, roles/ responsibilities, communication, and teamwork. At the end of each session of this year’s IPTBL, students would fill in their peer evaluation scores in an online form. They would then be directed to another page which showed them, in real-time, the average scores that he/she received from other teammates.

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Dr. LK Chan explained to students how to fill out the online peer evaluation form. By the way, did you notice the balloons in the picture? They indicate the group numbers so that teachers/ facilitators could quickly locate where the teams are.

Exemplary facilitation skills
Team-based learning incorporates many elements of constructivist learning (Hrynchak & Batty, 2012). The teachers (content experts) spent much time to come up with carefully-crafted application exercises which can reveal common misconceptions and debatable topics from which students build new understandings. During the interactive feedback session, many teachers showed excellent skills in facilitating the discussion of a large group of students, such as:

  • not picking the team leader to present the team’s views;
  • asking open-ended questions with a focus on understanding the students’ rationale in picking a particular answer;
  • encouraging students to articulate their thoughts;
  • addressing uncertainties or disagreements;
  • providing a closure after each discussion; and
  • paying attention to teams or students who are not taking part (e.g., by inviting a range of teams to give their opinions).

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IPTBL is the Bronze Winner for Discipline Award (Life Sciences) in the prestigious QS Stars-Wharton Reimagine Education Awards 2016. The team celebrated the success after a briefing session in January 2017.

Way forward
The IPTBL team is now reviewing the feedback from students and teachers. They are thinking about improving the implementation in the following ways:

  • shortening the readiness tests in order to leave more time for discussion on the clinical scenario;
  • re-voicing students’ opinions when they contribute something that appears to be complex or not too well understood to students from other disciplines.
  • Adding new functions to the online platform for running IPTBL to provide more informative feedback to both the facilitators and students.

For those of you would like to learn more about IPTBL or contribute to it, please contact Dr. Fraide A. Ganotice, Jr., Program Coordinator at Li Ka Shing Faculty of Medicine, via ganotc75@hku.hk. If you want to get to know the technical aspects of running large classes, you may reach out to the Technology-Enriched Learning Initiative (TELI) via enquiry@teli.hku.hk.

Look forward to IPTBL 2018!

Reference
Hrynchak, P. & Batty, H. (2012) The educational theory basis of team-based learning. Medical Teacher 34, 796-801.

Further reading

  1. Breaking through the Silos with Technology and Team-Based Learning
  2. Big Success at International Award to Reimagine Education
  3. Learning to Work in Teams: Interprofessional Learning for Health Students
HKU03x – Humanity and Nature in Chinese Thought March 29, 2017 Posted in: edX, HKUx, MOOC

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Want to join learners from all around the world to learn about how Chinese philosophers view humanity and nature? Register this free online course at edX.
The course was very well received by learners in its previous two runs, and now the third run will begin on June 13 2017!

Highlights of the course

  • In the format of a dialogue, Chad Hansen, Chair Professor of Chinese Philosophy, Emeritus, HKU, analyzes and discusses the essence of Chinese philosophy from his unique perspectives
  • Various animations and visual aids were used in post-production of the lecture videos to further help students learn the course content
  • Knowledge check questions and learning activities designed to relate to student daily lives so learning is applicable

Click here if you cannot access Youtube

Sneak Preview 1

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Sneak Preview 2

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YouTube / Uvision

The Role of Higher Education: Lessons from Minerva March 20, 2017 Posted in: e-learning, minverva, SEMINAR

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There are two things higher education institutions must do when guiding their students in learning. First, we should teach students how to transfer their critical thinking skills from one context to another. Second, we must engage students in active learning and deep processing to develop their capabilities.

Minerva is a non-conventional college startup where students live in seven world cities and interact with teachers and peers via live videos on an online platform in their four-year education. With its growing popularity and low admission rate, it is described by some as a college “tougher to get into than Harvard”. On 17 February 2017, Mr. Ben Nelson, Founder and CEO of the Minerva project shared his secrets of success in Minerva in a seminar titled “How to save higher education in twenty seven easy steps?” at the Hong Kong University of Science and Technology (HKUST).

What should we teach?
Minerva believes that higher education institutions should teach students how to transfer their critical thinking skills from one context to another. Their teaching philosophy focuses on providing students with a framework of thinking applicable in different situations. Education is not meant to provide rote solutions, but ideas and patterns, so that when students encounter a novel situation, they can come up with a novel solution.

The fundamental problem in higher education is that we spent years learning things in an unstructured environment before we learn how to transfer. The goal of Minerva is to alter students’ way of thinking and interpreting the world. “It’s like doing brain surgery,” said Mr. Nelson. He agrees that studying in Minerva can be challenging, but by the 3rd or 4th year, students will have learnt how to parachute into any location and make the most out of any situation.

How should we teach?
We must engage students in active learning and deep processing instead of simply lecturing them because deep processing leads to better retention of knowledge. Mr. Nelson perceives passive lectures as an ineffective way to disseminate information as it does not encourage deep processing – students’ knowledge retention rate drops to 10% by the end of the 6th month, meaning a 90% failure rate.

Based on his examination of empirical evidence, he came to the conclusion that “when you go through deep processing, you get memory for free.” If you only push students to memorize something without going through deep processing, the retention rate will most likely be very low.

Higher education is “the gatekeeper between citizenry and leadership.” It is necessary for universities to keep up with changes, or else we may be in the peril of not existing.

A big thank you to HKUST for inviting us to join this thought-provoking seminar.

Further reading:

  1. An introductory video about Minerva
Learning begins at the end of your comfort zone March 14, 2017 Posted in: e-learning, Everyday Computing, HKU, SEMINAR, SPOC, TELI

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“[The] place where knowledge formation occurs is right at that edge where you do not know what’s going to happen. If you did, it would just be repetition, it wouldn’t be discovery […] students get very excited at that moment,” said Professor Gray Kochhar-Lindgren, Director of Common Core (CC), after Professor Ricky Kwok’s sharing on March 7, 2017 about his experience of flipping the course CCST9003 Everyday Computing and the Internet.

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Last semester, Ricky and his course team began a new teaching and learning experiment. They have developed a series of videos to replace traditional lectures; and delivered 5 game-based workshops for students in their CC class (e.g., solving the Rubik’s cube, defusing bombs in a computer game, and solving encrypted codes). The main driver of the flipped approach was the dissatisfaction with the low energy level observed in lectures. “We (teachers) are just sending out sound waves that nobody cares to receive,” Ricky said.

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Participants of the sharing session had to experience this new way of learning first-hand. Prior to the meet-up, they were asked to watch several video clips on “recursion”, one of the algorithms that Ricky taught in his course. When they came in, they had to “compete” in an online game powered by Kahoot to check their preparedness, followed by a team-based, hands-on activity of solving a recursion problem with lego pieces. While groups of students in the actual CC course need to produce a video on the solution by the end of the two-hour class as a deliverable, our teacher-participants were asked to explain their solution to Teaching Assistants within 10 minutes. Feel the adrenaline? That’s what Ricky meant by “learning begins at the end of your comfort zone”.

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Ricky learnt from his own experience that the 4Cs – credit, collaboration, competition, and co-creation – were important in providing the motivation that students need. Here is his recipe:

Application in CCST9003 Advantage
Credit All classwork activities counted towards students’ final grade. Students had the incentive to participate in the first place.
Collaboration It is one of the criteria in the grading rubrics. Every group member needs to participate and demonstrate collaboration. Creates room for dialogue and peer-to-peer learning; where stronger students are motivated to help weaker students.
Competition Each group competed with the 29 other groups in the class.

Competitive elements, e.g., the fastest and most accurate team wins, students can leave the class once they completed the task.

An essential element to push for and maintain a high energy level, competition is a good motivator for an individual to strive for the better.
Co-creation A video had to be produced on the spot at the end of each class, showing how the solved the problem. Learning by teaching is encouraged; students can have solid take-aways and a sense of satisfaction when leaving the classroom.

“Just enjoy that learning and don’t care about the marks,” one of the CCST9003 students said in the video interview done after the last classwork activity. Perhaps this is great testimony that all the hard work of Ricky and his team paid off at the end.

The Common Core continued to be a sandbox of experimentation of new pedagogies. This semester, Mr. Matthew Pryor is also flipping his CCHU9001 Designs on the Future: Sustainability of the Built Environment.

Last but not least, feel the beat of CCST 9003 through this video.

Reimagining a Quality Space for Learning March 10, 2017 Posted in: flipped classroom, Library, TELI

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TELI recently worked with The Libraries to turn Level 3 of the Main Library a quality space for conducting the Tort Law flipped class. Student feedback was largely positive, commending Level 3 as an ideal place for interactive learning. Learn more about the success story here (extracted from FOCUS, The University of Hong Kong Libraries, Feb 2017).

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TELI looks forward to envisioning the use of space for teaching and learning with the Libraries and other members of the University. Please get in touch via enquiry@teli.hku.hk if you want to start a conversation.