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Improving Learning with Data: Lessons Learnt from a Learning Analytics Conference June 15, 2017 Posted in: e-learning, LA, LAK, Learning Analytics, TELI

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The use of technology in teaching and learning has generated learning data at a massive volume. But how can we maximize the impact of learning analytics (LA)? We explored this question in the 7th International Learning Design & Knowledge (LAK) Conference, themed Understanding, Informing & Improving Learning with Data. It was an exciting experience to find out how educators from around the world develop and deploy their LA tools. Some of our colleagues also presented their research on improving video instructions and their progress on developing learning progress dashboards in the conference.

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Discussions in the Morris J. Wosk Center for Dialogue

The conference featured 3 keynote sessions, 30 technical sessions and 16 pre-conference events. It covered various aspects of LA, from modeling students’ learning behaviour to institutional deployment of LA in practices, gathering ideas from cognitive science, learning design, educational psychology, learning technology, data science and other related fields.

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A highly engaging poster session where participants shared their ideas via 30-second pitch talks

Several major takeaways from the conference:
Students’ learning behavior, triangulated with their physiological data such as pulse, gesture, eye movement and brain wave, etc., reflect the process of learning, said keynote speaker Dr. Sanna Järvelä from the University of Oulu, Finland. Her research focused on using multimodal data to support the inquiry of learning. With guidance of existing learning theories, learning scientists could understand better the process and product of students’ learning, and provide suggestions for improvement accordingly.

To ensure effective analysis of students’ learning processes, an adaptive data-driven learning ecosystem should be established, as pointed out by Dr. Timothy McKay, keynote speaker from the University of Michigan. To establish this adaptive system, learning data needs to be continuously collected and integrated. This informs both students and teachers of students’ learning as an individual and in groups over an extensive period of time, throughout or even beyond their university life. In the University of Michigan, 10 years of learning data from different sources has been collected for establishing a learning system. This system advises teachers and students by providing relevant data to them. The purpose of putting data in people’s hands is to support decision making, motivate actions and guide behaviour change.

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Dr. Timothy McKay illustrating how data can be used for decision making

Just as research tools are always guided by research methodology, LA tools need to be student-centered and pedagogy-considered. This requires trust and understanding among teachers, system developers, user interface designers and behavioral scientists, whose expertise could jointly contribute to the sense-making of learning data.

For analytics to work well, the data collected from prior experience must be extensive, accurate and relevant. Some classes tend to be more suitable for deploying LA, such as large introductory courses with relatively mature course contents and classes where teachers have a clear understanding of students’ background and ability. The course should also involve a variety of instrumented learning activities, and the course team should constantly and gradually improve the course structure, content and assessments.

Finally, we must remind ourselves that data by itself is not all powerful until actions are taken in response to the analysis. We should also work to ensure that the collection of educational data and the use of LA tools are lawful and ethical.

Learning through gamification April 24, 2017 Posted in: Apps, e-learning, gamification, TELI

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“Statistics point that 5 million gamers in the US spent more than 40 hours a week playing World of Warcraft in 2010 – which is [almost like] a full time job…” said Dr. Benny Ng at the ‘Benny and the Apps: Gamification and Student Learning’ seminar.

If you were given a choice, would you rather go to class or play games? Games may be the majority’s answer. Would a gamified curriculum motivate your learning?

Dr. Benny Ng gave a glimpse of why and how we can gamify teaching to engage students in ‘Benny and the Apps: Gamification and Student Learning’, a seminar held on April 5, 2017. The role of play and a 5-step gradual process to apply gamification were some highlights of the sharing.

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“How would you feel when facing obstacles in reality?” Participants in the seminar mostly gave negative answers. Yet, Dr. Ng believes that challenges can turn into a positive force in games, providing incentives for players to keep trying. After all, play provides a freedom to fail, experiment, fashion one’s identity and put in continuous effort. The role of play facilitates better and enjoyable learning.

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Answers by participants were directly reflected on a wordcloud through mentimeter

Participants were also asked what behaviours they hoped their students displayed in class, the most popular answers included ‘attentive, engaged, listen, motivated’. These match with characteristics of a gamer’s behaviour, such as persistency, risk-taking, attention to details, problem solving, urgent optimism, active learning, self-disciplined and resilience. In such a way, gamifying a class can motivate students to display the qualities mentioned by participants in the wordcloud.

A 5-step process to apply gamification was introduced:

  1. Understanding the target players and the context
    • Age group? Existent skill sets? Location? Duration?
  2. Defining Learning Objectives
    • Is the assessment rubric clear enough with actionable tasks?
  3. Structuring the experience
    • How can your content be broken down to stages/milestones?
  4. Identifying resources
    • What kind of gamifying resources may be needed?
  5. Applying game elements
    • What kind of self or social elements may be applicable? For example;
      Self: point, levels, time restriction; Social: leaderboards, interactive cooperation

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Changing the terminology of your syllabus can already be a start – what about gaining ‘experience points’ instead of ‘scores/marks’, completing ‘quests’ instead of ‘courseworks’, or ‘mission’ instead of ‘instructions’?

Take the risk to innovate and test new ideas, find the fun element in what you teach. If education becomes a joyful experience, students will ultimately be passionate to pursue life-long learning.

Want to give it a try? Contact us.

Kickstart your interactive online learning journey with us April 11, 2017 Posted in: blended learning, e-learning, Online Course
Here is a chance for you to explore the endless possibilities of interactive online learning with us. HKU will be launching an open online course on the basics of e-learning and blended learning for students, teachers and staffs of all sectors on May 5. This 15-day course will lead you through design considerations and implementation skills for e-learning at three different scales. You will:
  • ​​​​Convert lecturing portions of traditional face-to-face course into video-lectures and design assessment components
  • Plan “face time”/active learning activities in blended learning to enhance achievement of intended learning outcomes
  • Describe the utilities of learning analytics in enhancing learning effectiveness
Date Session Topics
5 May Online Session 0
Online Session 1
E-learning Ecosystem: Setting the Scene
Interactive Online Learning: Getting Started
12 May Face-to-Face Session A
(12pm – 2pm at HKU)
Creating Your Lecture Video
12 May Online Session 2 Blended Learning: Teaching On-Campus
15 May Online Session 3 Learning Analytics: Using Learner’s Data to Improve Teaching
19 May Face-to-Face Session B
(12pm – 2pm at HKU)
Analyzing Your Video
Embark your e-learning journey with us now!
A leap forward in Inter-professional Team-based Learning April 5, 2017 Posted in: e-learning, HKU, Inter-professional Team-based learning, IPTBL, TELI

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Inter-professional team-based learning (IPTBL) is an innovative teaching approach which aims at promoting peer-to-peer learning and collaborations across disciplines. In 2016, the Li Ka Shing Faculty of Medicine piloted IPTBL with nearly 600 medical, health and social care students from HKU and the Hong Kong Polytechnic University. This year, the organizing team scaled it up to serve more than 1,000 students from the following programmes: Chinese medicine, medicine, nursing, pharmacy, and social work from HKU; and medical laboratory science, nursing, occupational therapy, physiotherapy, radiography, and social work from PolyU.

The details of implementation are as follows:

Topic of Instructional Unit Date No. of participants
Anticoagulation Therapy January 21, 2017 247
Depression February 11, 2017 310
Fracture February 18, 2017 437
Multiple drugs February 25, 2017 347
Developmental delay March 18, 2017 192
Cancer March 25, 2017 501

What’s new this year?

(1) Venue: To facilitate group discussion and communication between teachers and students, IPTBL was conducted this year in Lecture Hall II at the Centennial Campus, a flat area with mobile chairs and strong WiFi connectivity.

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Before: IPTBL was conducted in a lecture theatre setting in the 2016 pilot round. Students in groups tended to face the stage most of the time.

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After: Groups were arranged in circles this year. This picture features 71 small groups of five to seven students seated in the spacious Lecture Hall II. The IPTBL team would like to thank colleagues from the Examinations Office, Estates Office and Learning Environment Services of ITS who made all the six sessions possible.

(2) Team progress chart: How to pace the 4-hour face-to-face IPTBL session is a big challenge. While the moderators and content experts had to be very conscious of the time, students also played an important role in moving the session forward. The newly added team progress chart displayed on one of the four screens in front of the hall, indicating whether a particular group had finished the assigned task – just like what a leaderboard does in online games. This provided motivation to students to complete their work in a timely manner, and also gave teachers some idea on which groups to interview in the interactive feedback session.

(3) Peer evaluation: Team-based learning creates many opportunities for students to learn with, from and about each other through intensive interaction and collaboration. During each session, they got to know each other’s expertise and communication style. Peer evaluation is a mechanism for them to provide honest feedback to their peer teammates in terms of four competencies: values/ ethics, roles/ responsibilities, communication, and teamwork. At the end of each session of this year’s IPTBL, students would fill in their peer evaluation scores in an online form. They would then be directed to another page which showed them, in real-time, the average scores that he/she received from other teammates.

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Dr. LK Chan explained to students how to fill out the online peer evaluation form. By the way, did you notice the balloons in the picture? They indicate the group numbers so that teachers/ facilitators could quickly locate where the teams are.

Exemplary facilitation skills
Team-based learning incorporates many elements of constructivist learning (Hrynchak & Batty, 2012). The teachers (content experts) spent much time to come up with carefully-crafted application exercises which can reveal common misconceptions and debatable topics from which students build new understandings. During the interactive feedback session, many teachers showed excellent skills in facilitating the discussion of a large group of students, such as:

  • not picking the team leader to present the team’s views;
  • asking open-ended questions with a focus on understanding the students’ rationale in picking a particular answer;
  • encouraging students to articulate their thoughts;
  • addressing uncertainties or disagreements;
  • providing a closure after each discussion; and
  • paying attention to teams or students who are not taking part (e.g., by inviting a range of teams to give their opinions).

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IPTBL is the Bronze Winner for Discipline Award (Life Sciences) in the prestigious QS Stars-Wharton Reimagine Education Awards 2016. The team celebrated the success after a briefing session in January 2017.

Way forward
The IPTBL team is now reviewing the feedback from students and teachers. They are thinking about improving the implementation in the following ways:

  • shortening the readiness tests in order to leave more time for discussion on the clinical scenario;
  • re-voicing students’ opinions when they contribute something that appears to be complex or not too well understood to students from other disciplines.
  • Adding new functions to the online platform for running IPTBL to provide more informative feedback to both the facilitators and students.

For those of you would like to learn more about IPTBL or contribute to it, please contact Dr. Fraide A. Ganotice, Jr., Program Coordinator at Li Ka Shing Faculty of Medicine, via ganotc75@hku.hk. If you want to get to know the technical aspects of running large classes, you may reach out to the Technology-Enriched Learning Initiative (TELI) via enquiry@teli.hku.hk.

Look forward to IPTBL 2018!

Reference
Hrynchak, P. & Batty, H. (2012) The educational theory basis of team-based learning. Medical Teacher 34, 796-801.

Further reading

  1. Breaking through the Silos with Technology and Team-Based Learning
  2. Big Success at International Award to Reimagine Education
  3. Learning to Work in Teams: Interprofessional Learning for Health Students
HKU03x – Humanity and Nature in Chinese Thought March 29, 2017 Posted in: edX, HKUx, MOOC

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Want to join learners from all around the world to learn about how Chinese philosophers view humanity and nature? Register this free online course at edX.
The course was very well received by learners in its previous two runs, and now the third run will begin on June 13 2017!

Highlights of the course

  • In the format of a dialogue, Chad Hansen, Chair Professor of Chinese Philosophy, Emeritus, HKU, analyzes and discusses the essence of Chinese philosophy from his unique perspectives
  • Various animations and visual aids were used in post-production of the lecture videos to further help students learn the course content
  • Knowledge check questions and learning activities designed to relate to student daily lives so learning is applicable

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